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Maduin Shi
Perkone Caldari State
91
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Posted - 2014.09.10 07:39:00 -
[1] - Quote
corbexx wrote:Blake Nosferatu wrote: Hey corbexx how is that wormhole class income list coming along?
P.S. Add a single carrier only escalation wave to c4's maybe?
c3's are done c4's nearly done and will be done before I go to iceland for the summit. (c5 and c6 I will probably try pull off the noho accountancy system) I'm hoping I get time to test a c1 site again as it was abnormally high. On the escalation wave I'm not to keen on cap escalation in lower class wh's. but do like the idea of a mini escalation. I havent thought it all through yet but rough idea being ... c1 and c2 you can mini escalate with say a few bc's. c3 and c4 you could mini escalate with 3 or 4 battle ships to get some extra sleepers to kill. Again its a really early idea which hasn't been thought through yet. I've spoke to a few people about it and they seem to like the idea.
Lot of ppl rat these sites with T3's I think, and mini-escalating with T3's would help close the production/destruction loop for these ships and raise demand for them. Virtuous circle stuff. Keep in mind this would more than likely increase supply of T3 salvage so it would be better to have T3 ships put at risk for this so more of them get blown up. Lore might benefit because "sleepers get pissed off seeing their own technology used against them", etc. |
Maduin Shi
Perkone Caldari State
91
|
Posted - 2014.09.10 09:56:00 -
[2] - Quote
Rek Seven wrote:If they take the time to add more escalations but not roaming sleepers, i think i might kick a puppy into the road in anger! On a serious note, sub capital escalations should NOT be added to low class. The system could be gamed too easily given how easy it is for a sub cap to escape a site compared to capitals and it takes away the only really unique part of C5/C6 space. I don't think payouts needs increasing at all but if it's going to happen, the best way would be to increase the value of blue loot... and if you do that in lower classes, you should increase blue loot value in high class wormholes by the same amount to keep the income gap the same. At the end of the day, i think most people would agree that we need new things that are constructed from sleeper salvage and this should take priority over small income increases that do very little to improve the game.
I know ppl like to talk their own book, so I'll take this post with a grain of salt. Having said that, I don't really know if there's a "perfect" way to give lower class wormholes an income buff. I just know that it needs to be done to incentivize more players to take the risk of running wormhole sites and create a PvE/PvP "food chain" (content) in lower class holes. I suppose the alternatives are to nerf incursions, nullsec and maybe FW (lol not gonna happen), or to just let lower class holes remain basically a wasteland. I don't see the alternatives as viable so here we are.
I really doubt that a lower class income buff is going to threaten the competitive advantages of higher class holes and cap escalations there. The latter is already the highest gross isk/hr in the game (says Fozzie). Narrowing it somewhat will still leave a reasonable gap. |
Maduin Shi
Perkone Caldari State
91
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Posted - 2014.09.10 13:25:00 -
[3] - Quote
Rek Seven wrote: New content IS the perfect way to do it because it comes with the additional benefit of revitalising wormhole space and attracting more players to wormhole space.
The way i see it, every class of wormhole comes with its pros and cons so if people are not happy with how much isk they are earning, why aren't they moving to a system what suits their needs? The fact is, it's not all about site running in C2/C1 space, as many people make their money from PI.
That said, i'm not opposed to adding additional value to sites but if you're going to add escalations, it should be capital (carrier only) escalations to balance the risk reward. C1 system should not be changed.
Ok well I want more content too lol, I just don't know if CCP will give it to us cuz our community is pretty small. I was thinking of an income buff as something quick and easy to help boost our numbers, and therefore our influence and that would increase the likelihood of getting more content. Mini-escalations might be too complicated programming-wise to get off the ground. But something as simple as a salvage table rebalance pass and a reasonable buff to blue loot could also work well.
I get that you can do PI in lower-end holes like C1's and C2's, but this is also about having a variety of isk-making activities available that make sense to do from risk/reward perspective. Just doing PI all the time is face-melting boring. Its also about getting more ships outside the POS shield and put at risk besides cheap Epithals.
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Maduin Shi
Perkone Caldari State
91
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Posted - 2014.09.10 13:35:00 -
[4] - Quote
corbexx wrote:Maduin Shi wrote: I really doubt that a lower class income buff is going to threaten the competitive advantages of higher class holes and cap escalations there. The latter is already the highest gross isk/hr in the game (says Fozzie). Narrowing it somewhat will still leave a reasonable gap.
It may be for a small group but its not sustainable once you have done your sites thats it. 5 sites in polaris we could do in 25-30 mins assuming travel time thats 3.5b in 30 mins split between the group. its also 3.5b for that day. which works out 146m a hour (if you do that) for the group keep in mind this is the group income which for 5 to 10 people would mean, 700 to 350m per person for the 30 mins of burst farming. or 30 to 15m a hour for the day which if you look at it like that is pretty ******. its every easy to make stuff look good or bad depending on how you look at it I've seen incursion groups make 200plus m a hour (not including lp) and they moan about how cap farming is more isk per hour, which it could be depending on size of group. the difference is you can potentially run incursions all day long if you want. for very little risk.
Lol ok corby, I don't want to turn this into a nerf cap escalation thread anymore than you do. I'm talking my book in this thread so y'all certainly can do the same. I'm just happy lower class holes are finally getting some attention. You guys up there in 5 and 6 land running the larger entities are only helping yourselves too since I know a healthy population im lower class holes brings you more targets as well as recruiting opportunities. |
Maduin Shi
Perkone Caldari State
92
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Posted - 2014.09.10 15:09:00 -
[5] - Quote
MooMooDachshundCow wrote: Further, I would be interested to know if you could make multiple layouts of anoms that display the same name. Basically my point is that once people know exactly where the spawns are, it makes farming easy/fast/boring. If it could be more randomized, then there would at least be some variation to the site running. This would mostly just be variation in the locations of spawns, though bringing in a small chance to spawn a powerful NPC might also make things "interesting".
Some more Diablo-style randomized grids with some change up in where things spawn and what spawns would be awesome and is now relatively convenient to adapt to thanks to the mobile depot. Its probably too much to ask for but "terrain" effects on ship performance (nebulae, nearby spatial objects like sleeper constructs, etc) would make the old sites like new again if executed well. Especially if their locations were also randomized. It would spark some rather creative fits to suit the environment.
Yes to scram/web if mini-escalation (mimick siege/triage). |
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